Scurrius can be killed in any of the three combat styles — the Wiki provides melee, ranged, and magic setups at both mid and high level — so bring whichever style you have invested in. The meta wrinkle is the rat bone weapons (the Bone mace, Bone shortbow, and Bone staff): they hit nothing special on the boss but strike the summoned rats with no attack delay, which is why they appear in every recommended loadout. If you already own one, it doubles as your rat-clearing tool.
Melee is the most popular first approach. The fight wants a strong, accurate melee weapon and a defender, with the usual progression running through the melee gear families — from a Rune scimitar up through Dragon scimitar, Abyssal whip, and Abyssal tentacle — plus Strength and Attack stat-boosting potions such as Super strength, Super attack and Super defence (or a single Super combat). For exact best-in-slot items at your stats and budget, use our Boss Gear Finder above rather than copying a fixed list.
If you prefer to stay at range, a ranged setup built around a shortbow with good arrows (or a crossbow) works well and keeps you mobile for the falling-brick phase; magic with a powered staff is the third option. Whichever style you pick, the Boss Gear Finder will resolve the specific helm, body, weapon and ammo for your account.
A couple of style notes worth knowing before you commit. Because his ranged and magic attacks only deal damage on impact, late prayer reactions still block them — so range and magic players who would rather not prayer-switch constantly can simply pray against whatever their armour is weaker to while he is parked at a food pile, since he does not melee while eating. And if you happen to own a smoke ancient sceptre, poisoning him reduces his food-pile healing from 5/10 down to 4/8 per player, shortening the fight slightly. Neither is required — both are small optimisations on top of the core melee-and-Protect-from-Melee plan.