Red salamander

“Slightly slimy but certainly striking.”

The Red salamander is a live Hunter creature you wield as a two-handed weapon. It attacks with slash, ranged or magic from melee distance, and it needs 60 Attack, 60 Ranged and 60 Magic. It is the third of the five salamanders and burns tarromin tar as ammo. It suits a mid-level account that wants to train several combat skills with one weapon.

Equipment bonuses

The salamander gives +37 slash attack, +47 ranged attack and +49 strength, with 0 for stab, crush and magic attack. The magic damage figure is hidden: it is 77, which drives the Blaze hit. It has no defensive bonuses.

Attack bonuses
0
+37
0
0
+47
Defence bonuses
0
0
0
0
0
Other bonuses
+49
+0
+0%
+0
Slot
2h

Requires 60 Attack, 60 Ranged and 60 Magic · two-handed · attack speed 5t / 3.0s (4t on Flare) · attack range 1 · members. Its standout numbers are the +37 slash, +47 ranged and +49 strength shown above.

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How to get the Red salamander

You catch it or you buy it. Either way you also need tar to fuel it.

Ways to obtain it
Hunter — set a net trap at 59 Hunter to catch one.
Grand Exchange — it is tradeable, with a buy limit of 125 every 4 hours.

Ammo: the salamander burns tarromin tar, made from tarromin and swamp tar at 39 Herblore. It is used up as you fight, in the same way as bolt racks.

Risk: because it is a live creature, an unprotected salamander runs away if you die.

How the Red salamander works

One weapon, three attack styles. Scorch uses slash and trains Strength, Flare uses ranged, and Blaze uses magic. Each style rolls its own accuracy from the matching attack bonus, so gear that lowers Ranged or Magic attack will hurt those styles. Experience is normal combat experience, with a smaller Magic amount per hit.

All three styles have to be used at melee range. This limits the point of the ranged and magic modes. It does still allow safespotting from behind fences and across diagonals.

Blaze uses a hidden magic damage figure of 77 for this salamander. At 60 Magic, the maximum hit is 13.

Is the Red salamander worth it?

It lets you train Strength, Ranged and Magic with one weapon, from the third rung of the salamander ladder (the first two need less Hunter and lower combat levels). If it runs away after a death, you buy or catch another.

It is not built for high damage: its +49 strength matches a rune longsword. The next two steps up are the black salamander and the Tecu salamander, the strongest of the group. Compare the red salamander with the weapons in melee gear before you commit to the Hunter and Herblore work.

Red salamander FAQ

What level do you need for the Red salamander?
60 Attack, 60 Ranged and 60 Magic. To catch one you need 59 Hunter and a net trap.
What ammo does the Red salamander use?
Tarromin tar, which is used up as you attack. You make it by combining tarromin with swamp tar at 39 Herblore.
How do you get a Red salamander?
Catch one with a net trap using the Hunter skill at level 59, or buy one on the Grand Exchange, where the buy limit is 125 every 4 hours.
What attack styles does the Red salamander have?
Three. Scorch is slash, Flare is ranged and Blaze is magic. Scorch and Blaze swing every 5 ticks, and Flare swings every 4. All three work at melee range.
How hard does the Red salamander hit?
In melee mode it uses its +49 strength, which matches a rune longsword. Blaze hits for 13 at 60 Magic and goes up as your Magic level rises. Flare uses the tar's ranged strength of 31, the same as adamant arrows.
Red salamander or Tecu salamander?
The Tecu salamander is the strongest salamander, at +77 slash, +87 ranged and +91 strength, but it needs 80 Attack, Ranged and Magic and 79 Hunter to catch. The red is the step before that.
Do you lose the Red salamander if you die?
If you die without Protect Item, it runs away because it is a live creature. You then have to buy or catch another.
Can you safespot with a Red salamander?
Yes, in some places. Although it fights at melee range, you can use it from behind fences and against enemies in diagonal squares.