The Soulreaper axe is a two-handed slash weapon needing 80 Attack and 80 Strength, swinging once every 5 ticks (3.0s). Its Soul Stack mechanic builds up to +30% Strength at five stacks, letting it out-DPS the inquisitor's mace and blade of Saeldor on small monsters. It isn't a drop — you craft it from four Desert Treasure II boss pieces plus 2,000 blood runes. Mid price sits around 372M.
Equipment bonuses
The Soulreaper axe offers +134 slash attack and a huge +121 melee strength, attacking once every 5 ticks (3.0 seconds). It needs 80 Attack and 80 Strength to wield.






Other bonuses
The raw strength bonus already rivals top one-handed weapons, and the Soul Stack buff stacks a further +30% Strength on top once you reach five stacks.
Grand Exchange price history
How to get the Soulreaper axe
The Soulreaper axe is not a direct drop — you craft it by combining four untradeable components, one from each of the four Desert Treasure II bosses, with 2,000 blood runes. You also need level 75 Magic (which cannot be boosted) to perform the combination.
- Leviathan's lure — from The Leviathan
- Siren's staff — from The Whisperer
- Executioner's axe head — from Vardorvis
- Eye of the duke — from Duke Sucellus
The finished axe is tradeable, so most players simply buy it on the Grand Exchange rather than farming all four pieces. Despite being built from items dropped by prominent Zarosians, the axe does not grant god protection against Zarosian NPCs in the God Wars Dungeon.
Soul Stacks — how the buff works
Every time you attack (while below five stacks) you generate one Soul Stack, but you also take 8 damage — even on a miss. The stack is added after that swing's damage is calculated, so an attack never benefits from the stack it just made.
Each Soul Stack gives a +6% boost to your Strength level, up to a maximum of +30% at five stacks. This is additive with strength prayers like Piety and Ultimate Strength, and it only affects the axe itself. Building from zero costs about 40 Hitpoints over 15 seconds, so plan your food around it.
Stacks are kept as long as you keep attacking. If you leave combat at five stacks, they decay one at a time and heal 8 Hitpoints every 20 ticks (12 seconds) — refunding the 40 HP they cost. Healing does not overheal, so a stack used or expired at full health wastes its 8 HP. With maximum stacks held the axe can out-DPS the scythe of vitur's tier of melee on 1×1 and 2×2 monsters; against 3×3 or larger targets the scythe of vitur usually wins.
Special attack — Behead
The Soulreaper axe's special attack, Behead, consumes all of your Soul Stacks and does not use special attack energy at all. Equipping the axe even replaces the spec bar with a unique Soul Stack graphic, though your real spec energy keeps regenerating in the background for other weapons.
For each stack consumed, Behead adds +6% accuracy and +6% damage and heals you 8 Hitpoints — so a full five-stack Behead restores up to 40 HP whether or not it hits. Because of this, Behead doubles as a burst heal: hold five stacks as a temporary health bank, then cash them in when you need the HP. In PvP it pairs well with off-weapon specs from the granite maul, Dragon claws or Voidwaker for a burst-and-heal combo.
Its max hit is usually within 0–3 of a normal swing rather than a big nuke, and using it costs the strength buff plus roughly 90% of an extra attack, so Behead is most valuable for the heal and the PvP burst rather than raw DPS.
Soulreaper axe FAQ
What level do you need for the Soulreaper axe?
You need 80 Attack and 80 Strength to wield it. To craft it yourself you also need level 75 Magic (unboostable) to combine the four boss components with 2,000 blood runes.
How do you get the Soulreaper axe?
It is not a drop. You combine four untradeable pieces — Leviathan's lure, Siren's staff, Executioner's axe head and Eye of the duke — from the four Desert Treasure II bosses, plus 2,000 blood runes at 75 Magic. Since the finished axe is tradeable, most players just buy it on the Grand Exchange.
How do Soul Stacks work?
Each attack builds one Soul Stack (up to five) and deals 8 self-damage. Every stack gives +6% Strength, additive with prayers, for a maximum of +30% at five stacks. The boost only applies to the axe and is kept while you keep attacking.
What is the Soulreaper axe's special attack?
It's called Behead. It consumes all your Soul Stacks and uses no special attack energy. Each stack consumed adds 6% accuracy and damage and heals you 8 HP, so five stacks restore up to 40 Hitpoints — making it a handy burst heal.
Is the Soulreaper axe worth it?
Yes, for high-uptime combat. At five stacks it out-DPSes the inquisitor's mace and blade of Saeldor, and beats the scythe of vitur on 1×1 and 2×2 monsters. It shines at bosses like Araxxor and Vardorvis and in lower-intensity content like Slayer where you rarely stop attacking. Against 3×3+ targets the scythe of vitur is still better.
How much is the Soulreaper axe?
It trades for roughly 372 million coins, with the live Grand Exchange price and history shown in the chart above. Its high alch value is 144K and the buy limit is 5 every 4 hours.
Does the Soulreaper axe hurt you?
Yes. Building stacks costs 8 Hitpoints per attack (around 40 HP over 15 seconds from zero), even on a miss. The HP is refunded as stacks decay out of combat, or instantly via the Behead special attack, so manage your food accordingly.
Update history
Fixed an issue in which all soul stacks were lost rather than one every 20 ticks when not attacking with the axe.
The soulreaper axe's special attack will no longer heal the player if they have zero hitpoints.
Soul Stacks will now decrement if the player deposits the axe into the bank and then logs out.
Soul Stacks no longer disappear when the player teleports or is subject to a teleportation effect.
The running animation while holding the soulreaper axe was updated, and the special attack animation was adjusted to render properly at various angles.
A bug was fixed that was causing lost soul stacks to lower the max hit of other weapons.
Soul Stacks no longer disappear upon switching weapons, the window to stop attacking without losing stacks was doubled, and stacks lost from not attacking now heal the player rather than disappearing.
The soulreaper axe's non-special attack animations no longer stall the attacker's movement.
The soulreaper axe now sends a filterable message to alert players that Soul Stacks are lost when the axe is unequipped.
The axe no longer prevents using its special attack when low on regular special attack energy, and a Phoenix necklace heal proc no longer resets Soul Stacks.
An issue with the special attack that caused it to deal extremely high amounts of damage (up to 529) was fixed.
Source: OSRS Wiki — Soulreaper axe (Changes).