OSRS 1–99 Thieving Guide
Thieving is a members-only support skill in Old School RuneScape where you steal experience, coins, seeds and artefacts straight out of the pockets, stalls and chests of Gielinor. It is one of the more hands-on skills to train — the very fastest methods are tick-perfect blackjacking and frantic deep-Wilderness chest-looting — but it also has some of the most genuinely AFK options in the game, where you can pickpocket the same target for minutes at a time with barely a click. That split defines the whole skill: do you want raw speed, or relaxed XP you can earn while you work or watch something?
Thieving also rewards setup more than almost any other skill. A handful of cheap items — the Rogue equipment for guaranteed double loot, a dodgy necklace to shrug off failed pickpockets, and the Ardougne Diary for a flat success-rate boost — transform both your XP rate and your profit. Get those in place early and the rest of the grind becomes simply choosing the right target for your level. And because so many targets drop valuable loot, Thieving is one of the rare skills that can make real money while you level rather than costing you gold. You can map your exact route, level by level, on our Thieving calculator.
This guide walks through the mechanics, the gear, the failure-reduction tools, the low-level grind, the fastest route to 99, the best AFK and most profitable methods, the free-to-play reality, the quests and unlocks worth doing, and the small tips that quietly add up — all kept in line with the live, drift-checked rates in the method table below.
Fastest route to 99 Thieving
- Lvl 1 Pickpocketing Men/Women 15,000 XP/hr
- Lvl 5 Bakery stall (Ardougne) 19,200 XP/hr
- Lvl 25 Fruit stalls (Hosidius) 42,750 XP/hr
- Lvl 50 Wealthy citizens (Varlamore) 90,000 XP/hr
- Lvl 55 Ardougne Knights 200,000 XP/hr
- Lvl 65 Blackjacking Menaphite Thugs 260,000 XP/hr
- Lvl 84 Rogues' Castle chests (Wilderness) 285,000 XP/hr
Rates are realistic estimates that scale with your level — the full method table below lists every option, and the calculator gives the exact XP and time from your current level to your goal.
All Thieving training methods
| Method | Unlock | XP/hr | Per action | AFK |
|---|---|---|---|---|
| Pickpocketing Men/Women | Lvl 1 | 15,000 | men | AFK |
| Bakery stall (Ardougne) | Lvl 5 | 19,200 | bakery stalls | AFK |
| Fruit stalls (Hosidius) | Lvl 25 | 42,750 | fruit stalls | AFK |
| Blackjacking bandits (Pollnivneach) | Lvl 55 | 100,000 | bandit (pollnivneach)s | — |
| Blackjacking Menaphite Thugs | Lvl 65 | 260,000 | menaphite thugs | — |
| Wealthy citizens (Varlamore) | Lvl 50 | 90,000 | wealthy citizens | AFK |
| Ardougne Knights | Lvl 55 | 200,000 | knight of ardougnes | AFK |
| Pickpocketing Vyres | Lvl 82 | 150,000 | vyres | AFK |
| Pickpocketing Elves (Prifddinas) | Lvl 85 | 150,000 | elf (thieving)s | AFK |
| Rogues' Castle chests (Wilderness) | Lvl 84 | 285,000 | chest (rogues' castle)s | — |
| Pyramid Plunder (minigame) | Lvl 71 | 150,000 | — | — |
Members-only skill — every featured method needs membership.
How Thieving works
Thieving covers a few related actions: pickpocketing NPCs, stealing from stalls, and looting chests. Each successful attempt gives a fixed lump of experience plus some loot, so the entire game of training Thieving is squeezing as many successful attempts as possible into each hour. Everything else — your gear, your unlocks, your choice of target — exists to push that success count higher.
When you pickpocket, every attempt rolls against your success chance. Fail, and you are stunned — frozen in place for several seconds and dealt a little damage — and that stun is the single biggest drag on XP rates. Your success chance climbs with your Thieving level and with the difficulty of the target, so the higher you get, the less you fail and the more you earn from the same clicking. Two interface tips matter here: open the controls menu, go to the game controller icon at the top right, and set NPC ‘Attack’ options to Hidden — this turns ‘Pickpocket’ into a convenient left-click instead of a right-click menu. You can also succeed more than once in a single animation, so spam-clicking the target genuinely maximises XP rather than wasting effort. A handy detail for the active methods is that you can keep pickpocketing even while your inventory is full of coin pouches — pouches don’t take a slot until opened — which is part of why blackjacking and Knights flow so smoothly once set up.
Stalls and chests work differently. There is no stun — just a respawn timer to wait out, or a trap to disarm before looting — which is exactly why they make such relaxed early training. Coins you steal from NPCs arrive as coin pouches that stack in your inventory and are opened in bulk; how many you can hold before opening is raised by the Ardougne Diary. Across nearly every method you will also pick up ordinary loot to bank or drop, plus the occasional rare, valuable roll — a seed, a gem, a pharaoh’s sceptre — and those rare rolls are what turn some methods from XP grinds into genuine money-makers.
Reducing failed pickpockets
Because every failed pickpocket stuns you and stops your clicking, anything that lets you push through a failure is effectively free experience. Three tools do exactly that, and serious Thieving players use them together. The dodgy necklace gives a 25% chance to avoid the stun and damage when you fail an attempt. It holds 10 charges before it crumbles to dust, and the charges are tied to you rather than the item, so the practical move is to bring a large stack and let them burn through one after another over a session.
The Shadow Veil spell, from the Arceuus spellbook and unlocked through A Kingdom Divided, adds a separate 15% chance to avoid a failed pickpocket. It stacks multiplicatively with the necklace, so running both gives a combined 36.25% chance to ignore any given failure. Maintaining the spell costs runes and a little attention (bring a lava staff and cosmic runes), and its value tapers off at very high levels where you rarely fail anyway, but for the mid-levels it noticeably smooths out a grind.
The third tool is the Gloves of silence — the item many players call ‘shadow gloves’ — which raise your pickpocketing success rate by a flat 5% while worn. They require 54 Hunter, are cheap on the Grand Exchange, and slowly wear out, breaking after 62 failures (they are repairable with dark kebbit fur and thread). One important caveat: the Ardougne Diary success bonus overrides the gloves rather than stacking with it, so the gloves become redundant in Ardougne after the medium diary, and redundant everywhere once you finish the hard diary. They are best thought of as an early-game stopgap until the diary is done.
How much these matter depends on the method. On a target you almost never fail — like Knights after the diary, or low-level stalls — the stun-avoidance tools add little, and you can skip them. On targets where failures are frequent (early blackjacking, mid-level pickpocketing before your success rate catches up), the dodgy necklace is close to mandatory, because each avoided stun is several seconds of clicking you would otherwise lose. The general rule: bring necklaces whenever you expect to fail, and don’t bother once you barely fail at all.
The Rogue equipment set
The closest thing Thieving has to an XP outfit is the Rogue equipment — five pieces (mask, top, trousers, gloves and boots) that, worn as a full set, guarantee double loot on every successful pickpocket. Wearing only some of the pieces gives a chance at double loot instead of a guarantee, so the set is an all-or-nothing investment that is well worth completing. Crucially, the set does not add any experience — the XP drops are unchanged — but it roughly doubles the gold you collect while training, which on profitable methods like vyres, elves or blackjacking adds up to millions of coins over a full grind to 99.
You earn the pieces by playing the Rogues’ Den minigame and looting the wall safe at the end of the course. Starting the minigame requires 50 Thieving, and an extra shortcut opens at 80 Thieving that makes each run quicker. Because the whole set is locked until level 50, the early grind below that is unavoidably done without it — which is fine, since the early stall methods give little loot anyway. The smart play is to farm the set the moment you reach 50, before you settle into any longer money method, so that every pickpocket from then on pays double. It is the first thing experienced players grab before a serious Thieving session.
It is worth being clear about what the set does and does not do, because it confuses newer players. It changes loot, not experience — so it will not make your XP bar move any faster, and on a method you are training purely for XP (where you drop the loot) it makes no difference at all. Its value is entirely in the gold, which is exactly why it shines on the profitable methods and is optional on the pure-XP ones. Keep a set in your bank and put it on whenever you are training a method whose loot you actually want to keep.
Ardougne Diary & key unlocks
The Ardougne Diary is the best free Thieving upgrade in the game, and most players treat finishing it as a milestone in its own right. The medium tier adds a flat 10% pickpocketing success boost, but only inside Ardougne; the hard tier extends that same 10% to all of Gielinor, so it improves every pickpocketing method you will ever do. You do not even need the Ardougne cloak equipped or in your inventory for the perk to apply — simply having the diary completed is enough — though the cloak is a handy teleport that drops you near the Ardougne Knights training spot.
Each diary tier also raises how many coin pouches you can carry before you are forced to open them: 28 at base, 56 with medium, 84 with hard and 140 with elite. That sounds minor, but it directly controls how long you can keep pickpocketing before pausing to clear your inventory — so the hard diary both boosts your success rate and lets you stay AFK for far longer. For that reason, ‘get the hard Ardougne Diary’ is one of the few near-universal Thieving recommendations. Aim for at least the medium diary before grinding Ardougne Knights, and the hard diary before committing to any long session or to Master Farmers (where it pushes your success rate to 100%).
The elite tier raises the pouch cap all the way to 140, which is mostly a quality-of-life boost for the most AFK methods, letting you go even longer between interruptions; the bulk of the benefit is already captured by the hard tier, so there is no need to rush elite. The progression most players follow is medium diary early (for the Ardougne success boost on Knights), hard diary as soon as their stats allow (for the global success boost and the 84-pouch cap), and elite whenever the rest of it gets finished. Because the success boost applies to every pickpocketing target in the game once you have the hard tier, it is the rare upgrade that improves literally every method in this guide at the same time.
Low-level training (levels 1–45)
The early levels pass quickly, and most of them can be skipped outright with quests if you prefer. Training the normal way, start from level 1–5 by pickpocketing men and women around any town — only 49 successful pickpockets gets you to level 5, and trapping a target against a wall (such as the man by the Draynor Village Agility Course) keeps him still so you can spam-click. This is also the only thieving really worth doing in free-to-play.
At level 5, switch to the bakery stall in East Ardougne market for around 19,200 XP/hr. Stand directly under the baker to avoid being caught by the guards, and drop the bread as you go — tea and silk stalls exist but respawn slower and give worse rates. At level 25, move to the fruit stalls in Hosidius; the best spot is the easternmost house near the beach, which has two stalls close together and no patrolling guard dogs, for up to 42,750 XP/hr as you alternate between them and drop the fruit. Both stall methods are nearly AFK and carry you comfortably to 45.
A faster but more involved alternative from level 1 is the Chambers of Xeric thieving room, which gives strong early experience if you are raiding anyway. And from 36 to 45 the chests in the Aldarin Villas offer good XP for players in that area. Whichever you pick, the early grind is short — the real decisions start at 45 when blackjacking opens up.
One thing to keep in mind through these levels: you are training without the Rogue equipment (locked until 50) and usually without the Ardougne Diary, so frequent failures and thin loot are normal — don’t judge the whole skill by how it feels here. The stall methods are about banking cheap XP, not gold, so drop the bread and fruit as you go. Ironmen are the exception: the fruit and gem stalls double as a handy source of materials, so they may want to bank some of the loot rather than drop it.
Fastest route to 99: blackjacking
From level 45, the fastest experience in the skill comes from blackjacking in Pollnivneach. The technique is a tick-perfect rhythm: lure a target into an empty house where the other NPCs cannot see you, knock them out with a blackjack, then pickpocket them twice while they are unconscious before they wake. Done correctly you receive an XP drop every two game ticks, which is what makes it the highest sustained rate available outside the Wilderness. It requires partial completion of The Feud quest (to learn the technique) and a blackjack of any kind — an ordinary willow blackjack is bought from the seller in Pollnivneach, while a maple blackjack and the offensive/defensive variants come from Ali Morrisane after the Rogue Trader miniquest. The wood type does not affect the knock-out, so the cheapest works fine.
The rhythm takes practice. After knocking a target out you pickpocket twice; if a knock-out fails the bandit becomes aggressive, and the recovery is to immediately knock them out again, or quickly equip a different weapon to cancel the combat rather than letting them hit you. Getting stunned mid-rotation is what tanks beginner rates, so expect lower numbers while learning and faster ones as the timing becomes second nature.
There are three targets as you climb: bearded Pollnivnian bandits from level 45, plain bandits from 55, and Menaphite Thugs in the south of the town from 65 onward. The Menaphite Thugs are where blackjacking peaks, reaching roughly 260,000 XP/hr at high levels in our rates (the wiki quotes up to around 265,000–275,000 per hour at level 99 with flawless play). Heal with inventory-blocking food — Saradomin brews brought as banknotes and unnoted at the local Banknote Exchange Merchant, or cheap jugs of wine bought at the bar — and keep a super restore handy if you brew your stats down. Wear full Rogue equipment for the double loot. Blackjacking is click-intensive and takes practice, but it is the meta route all the way from 45 to 99 if you want the fastest possible XP.
Stealing artefacts (levels 49–65)
If the click intensity of blackjacking is not for you, stealing artefacts in Port Piscarilius is the fastest alternative from level 49 to 65. You pickpocket townsfolk for stolen artefacts and trade them in on a short, repeatable loop. It is far more forgiving than blackjacking — no two-tick timing to nail — while still comfortably out-pacing the AFK methods on raw experience, which makes it a popular bridge for players who want to reach 65 quickly before committing to Menaphite Thugs or the late-game chest and minigame methods.
Run it in full Graceful, because the method involves a steady amount of movement between thieving points and the Graceful set keeps your run energy topped up; a stamina potion or two smooths out longer sessions. The artefacts themselves give a little gold so the method is not a pure XP-dump. After level 65 blackjacking pulls clearly ahead again, but stealing artefacts technically remains viable right up to 99 if you simply prefer its more relaxed pace, and it is a reasonable members-friendly choice for anyone training in the Kourend region.
Stealing artefacts is also a good example of how Thieving rewards picking the method that fits your mood rather than chasing the single highest number. The rate sits below blackjacking but well above the fully-AFK options, the click pattern is forgiving, and you can comfortably hold a conversation or watch something while training. For many players the 49–65 stretch is where they decide whether they are a ‘fast XP’ trainer who will push blackjacking, or a ‘comfortable XP’ trainer who will lean on Knights and Varlamore — and there is no wrong answer, since both reach 99.
Best AFK methods
Thieving has unusually strong AFK options, which is a big part of its appeal for players training alongside work or other activities. The most relaxed is stealing valuables in Varlamore (Civitas illa Fortis) from level 50, which needs the short Children of the Sun quest. When a passing street urchin distracts a wealthy citizen, you auto-pickpocket them for around 20 seconds with no input at all, then wait for the next distraction. That makes it about 65,000 XP/hr almost completely AFK, rising to roughly 95,000 XP/hr if you world-hop for fresh distractions, and toward 100,000 XP/hr at 75+ if you also dip into the nearby Gem Stalls between cycles.
The other standout AFK method is pickpocketing Knights of Ardougne from level 55. Lure a single knight to a corner so you can pickpocket him without ever moving your mouse, pausing only to open coin pouches. With the medium Ardougne Diary and a supply of dodgy necklaces it climbs to around 200,000 XP/hr in our rates — a remarkable amount of XP for how little attention it demands, which is why it has stayed a community favourite for years. With the medium diary you stop failing entirely at level 95, at which point the rate is effectively capped by how fast you can click and clear pouches rather than by stuns. Higher up, pickpocketing vyres (level 82, after Sins of the Father) is another semi-AFK option that pairs strong money with respectable XP. A neat trick there: because vyres deal a fixed 5 damage, you can run prayer-regeneration potions with the Redemption prayer to auto-heal instead of carrying food, freeing your whole inventory for loot.
Late-game: Rogues’ Castle & Pyramid Plunder
From level 84, the single fastest XP in the skill comes from looting the Rogues’ Castle chests — up to around 285,000 XP/hr in our rates. The catch is the location: the castle sits in the deep Wilderness, a notorious player-killing hotspot that also overlaps with Wilderness Slayer. Only bring what you can afford to lose. Always search each chest for traps first (skipping this deals damage), flick on Protect from Melee before opening because the rogues turn aggressive, and use a looting bag to hold extra drops. A common safety trick is to keep your own HP low — using a locator orb or an un-checked trap — so that if a PKer appears you can simply drop your prayer and die to the rogues, sending your loot to your gravestone instead of into the PKer’s hands. It is the highest-risk, highest-reward Thieving in the game.
Getting there safely matters as much as the looting. If you have the hard Wilderness Diary, a Wilderness Obelisk teleport to level 50 Wilderness is the quickest route; otherwise the Ardougne or Edgeville lever drops you into the deep Wilderness, from where you slash a web with a knife and walk east to the castle — watching for the wandering Chaos Elemental on the way. Because of the constant PK threat, most players treat Rogues’ Castle as a short, high-intensity burst rather than a multi-hour grind, banking often and never carrying anything they would mind losing. If you want maximum XP and can stomach the risk, nothing is faster; if you can’t, Pyramid Plunder gives almost the same rate in total safety.
If you want top-tier XP without the Wilderness, Pyramid Plunder in Sophanem is the fastest safe method from level 91. You can start the minigame at 71 or 81 as an alternative to blackjacking, but the rates climb steeply with level: roughly 125,000 XP/hr at 71–80, 190,000 at 81–90, and up to 270,000 at 91+ in the final chamber. Inside, you loot the golden chest and urns in the last room (and along the way), watching out for traps and snakes. Bring high-healing food, stamina potions and anti-poison, and ideally a charged pharaoh’s sceptre to teleport straight between rooms for the best rates — you can even loot a sceptre from the golden chests to sell or keep. Access needs Icthlarin’s Little Helper started, or a sceptre teleport. It is the go-to endgame method for anyone who avoids the Wilderness. If you cannot get a sceptre, completing Contact! unlocks a bank near the pyramid so resupply trips stay short. The artefacts you loot are not very valuable, so most players don’t bank them — banking tanks the rate — and instead use the golden artefacts to recharge the sceptre as they go.
Profitable Thieving methods
Unlike most skilling, Thieving can make genuinely good money while you level, which is a huge part of why players enjoy it. The richest method is pickpocketing elves in Prifddinas (level 85, after Song of the Elves), which drops enhanced crystal teleport seeds worth a great deal — around 4.7M coins per hour at level 99 with full Rogue equipment and dodgy necklaces, alongside roughly 150,000 XP. Pickpocketing vyres (level 82) earns a comparable couple of million per hour while training, and is less click-demanding than elves.
The best pure-gold option is pickpocketing Master Farmers from level 94 (with the hard Ardougne Diary, which raises your success rate to 100%), since they drop high-value ranarr and snapdragon seeds — and the seed rates improve further with your Farming level, so bring at least 75 Farming for the best returns. Even the fast XP methods pay well: blackjacking nets a couple of million coins on the way up (more in full Rogue equipment), Rogues’ Castle chests give around 2.5M/hr, and stealing artefacts drops sellable bolt tips, bolts and pendants. For low-effort coins, the Varlamore wealthy-citizen method earns steadily while staying AFK. Always check the current value of seeds and drops on our GE price tracker before settling on a profit method, since seed prices in particular move a lot.
A useful way to think about Thieving profit is that it lets you offset the cost of training other skills. A grind to 99 on elves or vyres can fund a chunk of a Herblore or Construction goal, which makes the ‘slow but profitable’ methods feel a lot more worthwhile than their XP rate alone suggests. The Master Farmer seeds in particular feed directly into Farming, so high-level Thieving and Farming pair naturally. Just remember that the absolute fastest XP (blackjacking, Rogues’ Castle, Pyramid Plunder) and the absolute best gold (elves, Master Farmers) are usually different methods — pick based on whether you value the XP or the coins more on that particular grind.
Free-to-play Thieving
There is no real Thieving grind in free-to-play. Thieving is a members skill, and nearly everything that makes it worthwhile — stalls in members areas, blackjacking, stealing artefacts, Pyramid Plunder, the Rogue equipment, the Ardougne Diary, every profitable target — is locked behind membership. In free-to-play you can pickpocket men and women for the first few levels and steal from a small number of basic stalls, but the experience is slow and there is no path to push deep into the skill.
The honest answer is to treat Thieving as a skill you properly begin once you have membership. If you want to do something as a free player, pickpocket men and women to get a feel for the mechanics, but don’t expect meaningful progress. Every fast, AFK and profitable method in this guide requires members. If you are deciding which skills to train as a free player, our guides hub points to skills that actually have a full free-to-play route.
Quests & useful unlocks
Quests can skip the entire early grind. Completing Biohazard, Hazeel Cult, Fight Arena, Tower of Life and Tribal Totem grants a total of 7,200 Thieving XP — enough to reach level 24 from scratch — and these are easy, low-requirement quests. Going further, a longer list including The Queen of Thieves, The Giant Dwarf, Death to the Dorgeshuun, The Golem, Creature of Fenkenstrain and The Feud adds around 41,500 more, carrying a fresh account all the way to level 42 with no manual training at all. Plug your goal into the Thieving calculator to see exactly how far quest XP takes you.
The Feud is the most important single quest because it teaches blackjacking, the fastest route from level 45. Beyond that, the key method-unlocking quests are Children of the Sun for Varlamore valuables at 50, Sins of the Father for vyres at 82, Song of the Elves for Prifddinas elves at 85, and Icthlarin’s Little Helper (or a pharaoh’s sceptre) for Pyramid Plunder. A Kingdom Divided opens the Shadow Veil spell for extra stun resistance. And the highest-impact non-quest unlock remains the hard Ardougne Diary — do it as early as you reasonably can.
Tips & the skilling pet
A few habits make every Thieving session run smoother. Set NPC ‘Attack’ options to Hidden so Pickpocket becomes a left-click, and spam-click your target since you can succeed more than once per animation. Always carry a healthy stack of dodgy necklaces — they are cheap and each one saves you from ten stuns, paying for itself many times over in XP. Bring block-healing food (brews, pies, wine) on the active methods so your inventory stays free for loot, and keep run energy up with Graceful and stamina potions on the methods that involve movement.
Above all, prioritise the two big upgrades: grab the full Rogue equipment at level 50, and push for the hard Ardougne Diary. Together they are the largest single jumps in both your XP rate and your gold per hour, and everything afterward benefits from them.
As a quick setup checklist for any pickpocketing method: wear the full Rogue equipment, keep a dodgy necklace on with spares in the bag, bring inventory-blocking food (brews, wine, pies or cakes) so healing never costs you loot space, and carry Graceful plus a stamina potion on any method that involves running. A useful trick on the active money methods is to bring your food as banknotes and unnote it at a nearby exchange merchant, which keeps resupply trips short. Like every skill, Thieving has a pet: Rocky, a raccoon obtained as a rare random roll from any training action — pickpocketing, stalls, chests or minigames. There is no way to target him, so he simply rewards time spent. Whether you are racing to 99 by blackjacking or relaxing on Ardougne Knights, plan your exact route on our Thieving calculator, and pair it with the right XP gear from our skilling outfits guide.
Alternative & niche methods
Beyond the main route, Thieving has several alternative methods worth knowing about, each filling a particular niche. Dorgesh-Kaan rich chests (level 78, after Death to the Dorgeshuun) are a low-effort, click-light option: open the two rich chests in a house with a lockpick, hop worlds, and repeat. Without banking the loot you can reach around 210,000–230,000 XP/hr, which is excellent for how relaxed it is, though it relies on quiet worlds since other hoppers compete for the same chests.
The Sorceress’s Garden minigame is a maze-based method where you dodge guardians to pick a sq’irk, squeeze it into juice, and trade the juice to Osman for experience. The Summer Garden (65 Thieving) gives up to around 150,000 XP/hr, with realistic rates nearer 140,000, and it doubles as a relaxing change of pace. Underwater thieving on Fossil Island (after Bone Voyage) is unusual in that it trains Thieving and Agility together; the Thieving XP alone is slower than the meta methods, but the combined gain makes it efficient overall from about level 85, and it is a favourite of players chasing both skills. Finally, at level 99+ with a Thieving cape and the hard diary, TzHaar-Hur in Mor Ul Rek can be lured and pickpocketed almost completely AFK, since their loot has no coins to clear — the most hands-off endgame method of all.
None of these are the fastest XP, but each earns its place: Dorgesh-Kaan for low effort, the Sorceress’s Garden for variety, underwater for double-skilling, and TzHaar-Hur for true set-and-forget AFK at the very end. They are worth knowing so you can switch things up on a long grind rather than burning out on a single method — one of the quiet advantages of a skill with this many viable routes to 99.
Plan your exact grind from your current level — Thieving Calculator
OSRS Thieving Guide — FAQ
What's the fastest way to train Thieving in OSRS?
Blackjacking in Pollnivneach is the fastest from level 45 to 99 if you can keep up the tick-perfect clicking, reaching around 260,000 XP/hr on Menaphite Thugs at high levels. At level 84+ the Rogues' Castle chests in the deep Wilderness are faster still (about 285,000 XP/hr) but carry player-killing risk, and Pyramid Plunder is the fastest safe method from level 91 at up to 270,000 XP/hr.
Can you train Thieving in free-to-play?
Barely. Thieving is a members skill, so in free-to-play you can only pickpocket men and women and steal from a couple of basic stalls for the first few levels. Every fast, AFK and profitable method needs membership, so it is best treated as a skill you start once you are a member.
What is the best AFK Thieving method?
Stealing valuables from wealthy citizens in Varlamore (level 50) is the most AFK option at around 65,000 XP/hr, because a street urchin auto-pickpockets for you for about 20 seconds at a time. Pickpocketing Knights of Ardougne (level 55) is the higher-XP AFK choice at roughly 200,000 XP/hr once you can lure one and pickpocket without moving your mouse.
Is the Rogue equipment worth getting?
Yes. The full Rogue set guarantees double loot on every successful pickpocket, which roughly doubles your gold on money methods like vyres, elves and blackjacking. It does not add experience, but it pays for itself quickly. You unlock it from the Rogues' Den minigame at level 50.
What does the dodgy necklace do?
It gives a 25% chance to avoid being stunned and damaged when you fail a pickpocket, which directly raises your XP rate. Each necklace lasts 10 charges before crumbling, so bring a stack. It stacks multiplicatively with the Shadow Veil spell for a combined 36.25% chance to ignore a failed pickpocket.
Is Thieving good money in OSRS?
Yes, unusually so for a skilling skill. Pickpocketing elves drops enhanced crystal teleport seeds worth around 4.7M coins per hour at level 99, vyres earn a couple of million per hour while training, and Master Farmers (level 94) drop valuable ranarr and snapdragon seeds. Wearing full Rogue equipment doubles the loot on most of these.
Why does the Ardougne Diary matter so much for Thieving?
The medium Ardougne Diary adds a flat 10% pickpocketing success boost in Ardougne, and the hard diary extends that 10% to the whole game while also letting you carry up to 84 coin pouches before opening them. More success plus longer AFK time makes the hard diary the single best non-quest Thieving upgrade.
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