Zebak Best in Slot Gear & Strategy Guide
Best Gear vs Zebak
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Defaults to a maxed (99s) main-game account. Edit any stat to match yours.
Best Ranged setup vs Zebak
Suggested items
Best in slot gear for Zebak (current meta)
This setup is computed live from the same wiki-sourced combat stats and monster data that power our OSRS DPS calculator — so it tracks the current meta instead of going stale. Pick your combat style above and it ranks every viable weapon and armour piece by damage per second against Zebak, factoring in the boss's defences, size and any elemental weakness.
Not at maxed stats? Lower any level on the left and the recommendation re-ranks instantly — requirement-gated gear drops out automatically. For the full ranked list per slot, open the BiS calculator; to pit two specific items against each other, use Gear Compare.
Zebak Strategy Guide
Zebak Guide
Zebak is a large crocodile fought at the end of the Path of Crondis, one of the boss rooms inside the Tombs of Amascut raid. He is the strongest of his kind, a "big gluttonous croc" cursed by Amascut to guard the captured god Crondis for eternity.
In combat Zebak is combat level 371 with around 580 Hitpoints at base, though his health scales with your raid invocation level. He is aggressive and attacks with all three combat styles — melee, ranged and magic. As with every ToA room, how dangerous he feels depends almost entirely on the invocations you have switched on before entering. This guide covers the room as a Tombs of Amascut encounter; for more boss walkthroughs see our OSRS guides hub.
Requirements & where to fight
Zebak lives at the end of the Path of Crondis inside the Tombs of Amascut. There is no Slayer level or standalone quest requirement to fight him — access comes from entering the raid itself. He is a members encounter and is part of the Tombs of Amascut content released on 24 August 2022.
The single most important "requirement" is your own gear and your invocation level. Raising the raid level adds extra mechanics and damage to the room, so set invocations to a level your stats can actually handle. If you are still building combat stats, our Attack and Hitpoints guides will get the base levels up first.
Recommended stats & gear
Zebak is a stationary boss in a large open arena, so the meta style is whatever lets you deal steady damage while you move to dodge his mechanics. His defensive stats are uneven: his ranged defence is by far his lowest (a defence bonus of 110 against all three ranged ammo types, versus 160 stab/slash, 200 magic and 260 crush), so ranged is his weakness and a crush weapon is the worst pick against him. His base defence can be lowered, by up to 20 levels (to a minimum base defence of 50), which is worth doing on longer fights.
Because his ranged defence is the lowest, a ranged loadout is the meta here — the Twisted bow is the strongest weapon at Zebak, with a Toxic blowpipe as the budget alternative. A magic loadout built around Tumeken's shadow is the main alternative once his defence is drained. Melee is off-meta and is best avoided, since it forces you into melee range — the exact thing the rest of this fight tells you to stay out of. Build around your best ranged or magic weapon and the prayer-boosting pieces that keep your offensive prayer running. For the exact best-in-slot list at your stats and budget, use our Boss Gear Finder above — it tailors the loadout to what you actually own.
Inventory & supplies
Zebak deals damage from three styles plus his bleed and special attacks, so supplies are about sustain and out-healing his chip damage:
- Food / brews — bring enough to survive his melee max of 38, plus his ranged and magic hits (max 16 each), and the damage-over-time bleed from his melee attack.
- Prayer restoration — you will run an overhead protection prayer for most of the fight, so carry restores to keep it up.
- Your main damage weapon and spec gear — consistent DPS shortens the fight and means fewer special attacks to survive.
Note that the jugs of water used in his Great Roar mechanic are part of the arena, not something you pack. As of the 8 January 2025 update they can be broken with Magic as well as other styles, and since a 28 September 2022 change they only need to be attacked once to break.
Fight mechanics
Zebak alternates standard attacks with scripted special attacks tied to his health bar. Learning to read his cues is the whole fight.
Standard attacks (all three styles). Zebak attacks with melee, ranged and magic. His attacks are flagged by clear visual and audio cues: his magic attack spits a pot into the air that splits into red orbs, while his ranged attack spits a large rock that splinters into smaller rocks. Watch the projectile and pray the matching overhead.
Melee bleed. His melee attack has a chance to inflict bleeding, which deals extra damage over time that increases the more you move. The melee hit can be avoided entirely by simply standing out of melee range — so keep your distance unless you are deliberately meleeing him.
Great Roar. Zebak launches acid into the arena along with three stones, then gives you a window (four of his attacks) to roll jugs of water toward the stones and break them, cleansing the poison behind the stones before he roars. Each jug clears a 5x5 area of poison (3x3 with the Upset Stomach invocation active). If you are not within 3 tiles behind the stones when he roars, the roar knocks you back and deals massive damage.
Tidal Waves. Zebak sends waves rolling slowly across the arena; you have to weave through the gaps between them. A wave hit deals 6–10 damage (scaling with invocation) and pushes you in the direction it is travelling. If a wave shoves you into the water you must scramble back up a nearby ramp — you cannot attack while in the water, and Zebak keeps attacking alongside other crocodiles lurking there.
He queues one of these two specials at 85%, 70%, 55% and 40% health, alternating between them. At roughly 25% health he becomes enraged, significantly speeding up his attacks.
Strategy / kill rotation
Treat the kill as "DPS between the scripted moments":
- Stay out of melee range and flick the correct overhead for his ranged (rock) and magic (pot) tells. This avoids the melee bleed entirely and blocks most chip damage.
- At each special-attack threshold (85/70/55/40%), stop free-DPS and handle the queued mechanic. For Great Roar, break the water jugs to clear the poison and tuck within 3 tiles behind the stones before the roar lands. For Tidal Waves, position early and slip through the gaps — staying out of the water keeps your DPS uptime.
- Lower his defence over the fight (up to 20 levels) so your later hits land harder.
- Plan for the enrage at ~25%. His faster attacks at the end mean you should enter that phase with prayer and food to spare, then burn him down quickly.
Notable drops
Zebak himself does not roll the raid's reward table — like the rest of Tombs of Amascut, the actual loot is awarded from the chest at the end of the raid. On the boss page itself, the guaranteed drops are the Fang (a Tombs of Amascut item, given to whoever dealt the most damage to Zebak) and Crondis' capture, a lore book received only if you do not already have it stored in your bank. To check live prices on anything you pull from the raid, use our GE price tracker.
Common mistakes
- Standing in melee range. His melee max is 38 and can apply a movement-scaling bleed — stay out of range and you skip both.
- Ignoring the attack tells. The pot-into-red-orbs (magic) and rock-into-smaller-rocks (ranged) cues tell you which overhead to pray. Mispray and you eat avoidable damage.
- Botching Great Roar. Failing to break the jugs or not getting within 3 tiles behind the stones means the roar knocks you back for massive damage.
- Getting washed into the water. Tidal Waves push you; landing in the water stops your attacks while Zebak and lurking crocodiles keep hitting you.
- Over-scaling invocations. Wave gaps tighten and his attacks speed up as Path Level invocations rise — only push the raid level your stats can survive.
Zebak Guide — FAQ
Where do I fight Zebak in OSRS?
Zebak is the boss at the end of the Path of Crondis, one of the boss rooms inside the Tombs of Amascut raid. Access comes from entering the raid; there is no separate Slayer or quest requirement.
What attack styles does Zebak use?
All three: melee, ranged and magic. His melee hits for up to 38 and can apply a bleed, while his ranged and magic attacks each max 16. Watch his projectiles — a pot splitting into red orbs is the magic attack, a rock splintering into smaller rocks is the ranged attack — and pray the matching overhead.
How do I survive Zebak's Great Roar and Tidal Waves?
For Great Roar, break the water jugs to roll them at the three stones and cleanse the poison, then stand within 3 tiles behind the stones before he roars or you take massive knockback damage. For Tidal Waves, move through the gaps between the waves; a hit deals 6–10 damage and pushes you, and being shoved into the water stops you from attacking.
Does Zebak get harder at higher invocation levels?
Yes. His Hitpoints scale with invocation, the Tidal Wave gaps tighten by a tile for every two Path Levels, and his auto-attacks get faster. He also becomes enraged at about 25% health, speeding up his attacks regardless of invocation. Only raise the raid level your stats can handle.
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