Nightmare of Ashihama Best in Slot Gear & Strategy Guide

Nightmare of Ashihama Strategy Guide

AKA - Nightmare

The Nightmare of Ashihama, also known as simply Nightmare – is Old School Runescape’s first new boss of 2020 and can be found within thw town of Slepe – in Morytania.

The fastest way to get to Nightmare is to use the [osrsbox name=”Drakan’s Medallion” id=”22400″], a quest reward from A Taste of Hope, to teleport directly to Ver Sinhaza., however it is considered end-game content and it’s highly recommended to have high combat stats of 85 or higher.  There are no requirements needed to fight the Nightmare

This fight is NOT considered a safe death for hardcore ironmen, and therefor dying here WILL result in losing hardcore status.

The Nightmare of Ashihama brings with it a handful of new best in slot gear items, specifically the [osrsbox name=”Nightmare Staff” id=”24422″] and the [osrsbox name=”Inquisitor’s mace” id=”24417″]

Notable Drops
Inquisitor's mace - OSRS item icon
Inquisitor's great helm - OSRS item icon
Inquisitor's hauberk - OSRS item icon
Inquisitor's plateskirt - OSRS item icon
Nightmare staff - OSRS item icon
Eldritch orb - OSRS item icon
Harmonised orb - OSRS item icon
Volatile orb - OSRS item icon

Nightmare - Scythe Slash Guide

The Nightmare of Ashihama is an interesting boss with quite a few unique mechanics. First of all, the Nightmare focuses attacks on the player with the highest melee defence, meaning it might make sense for your group to assign a main tank. Nightmare also attacks with all three combat styles, hitting through prayer although protection prayers do mitigate some of the damage.

The fight has 3 phases in which she will use different attacks.

Magic attack – Nightmare spins around releasing what look like pink petals. Use Protect from Magic.

Ranged attack – Nightmare twists backwards and then untwists, releasing a projectile. Use Protect from Ranged.

Melee attack – Nightmare flings her arms forwards and upwards, and then down in front. Use Protect from Melee.

Totems – At the end of each phase, you want to swap to your magic gear and attack / kill each totem with magic. Once all 4 totems are dead they will deal the final blow to Nightmare, activating the next phase. Once the next phase starts – many sleepwalkers will spawn. You should kill them with blood barrage.

Phase 1 – start attacking immediately and pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Flower Power – Nightmare will split the room into four quadrants, with only one of the quadrants being a safe zone – indicated by the green flowers. Standing in any of the other 3 quadrants will cause you to take damage and heal the boss.
  • Husks – Nightmare will spawn two husks to attack random players. The husks will freeze players, preventing them from moving while attacking with melee. Use protection from melee.
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take upto 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Phase 2 – Pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Parasites – Nightmare will throw parasites onto random players, which then grows and bursts out of the player, causing damage and healing the Nightmare. Players with a parasite should drink a dose of Sanfew Serum or Relicym’s Balm to weaken the parasite.
  • Curse – A pink mist will fill the players screen, indicating that your protection prayers have now been switched.
    • Protect from Melee now activates Protect from Magic
    • Protect from Missiles now activates Protect from Melee
    • Protect from Magic now activates Protect from Ranged
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take up to 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Phase 3 – pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Spores – Small spore-like things will appear, grow and burst from the ground, damaging any player in the surrounding area. Do your best to stay clear of the spores as they burst or you will take damage, run will be de-activated and your attack speed is slowed.
  • Teleport Charge (aka Falcon Punch) – You will be teleported to one side of the room while Nightmare gets ready to charge straight ahead. Anyone caught in the charge will take up to 60 damage.
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take up to 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Nightmare Video Guide

Recommended Setup

Setup Bonuses

Equipment bonuses for this recommended setup.

Attack bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Defence bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Other bonuses

Melee strength: 0 Ranged strength: 0 Magic damage: 0 Prayer: 0

Inventory

View your recomended inventory below.

Super combat potion(4) - OSRS item icon
Super combat potion(4) - OSRS item icon
Sanfew serum(4) - OSRS item icon
Sanfew serum(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Dragon claws - OSRS item icon
Manta ray - OSRS item icon
Manta ray - OSRS item icon
Manta ray - OSRS item icon
Imbued zamorak cape - OSRS item icon
Tormented bracelet - OSRS item icon
Ancestral robe top - OSRS item icon
Manta ray - OSRS item icon
Sanguinesti staff - OSRS item icon
Occult necklace - OSRS item icon
Ancestral robe bottom - OSRS item icon
Manta ray - OSRS item icon
Imbued heart - OSRS item icon
Drakan's medallion - OSRS item icon
Teleport to house (tablet) - OSRS item icon
Rune pouch - OSRS item icon

Rune Pouch

Your Rune Pouch should contain:

Death Rune
Blood Rune
Soul Rune

Equipment / Inventory Notes:  

You can replace the Dragon Claws with the best Special Atack weapon you have.

You can replace the mage gear with the best mage gear you have.

Nightmare - Bludgeon Crush Guide

The Nightmare of Ashihama is an interesting boss with quite a few unique mechanics. First of all, the Nightmare focuses attacks on the player with the highest melee defence, meaning it might make sense for your group to assign a main tank. Nightmare also attacks with all three combat styles, hitting through prayer although protection prayers do mitigate some of the damage.

The fight has 3 phases in which she will use different attacks.

Magic attack – Nightmare spins around releasing what look like pink petals. Use Protect from Magic.

Ranged attack – Nightmare twists backwards and then untwists, releasing a projectile. Use Protect from Ranged.

Melee attack – Nightmare flings her arms forwards and upwards, and then down in front. Use Protect from Melee.

Totems – At the end of each phase, you want to swap to your magic gear and attack / kill each totem with magic. Once all 4 totems are dead they will deal the final blow to Nightmare, activating the next phase. Once the next phase starts – many sleepwalkers will spawn. You should kill them with blood barrage.

Phase 1 – start attacking immediately and pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Flower Power – Nightmare will split the room into four quadrants, with only one of the quadrants being a safe zone – indicated by the green flowers. Standing in any of the other 3 quadrants will cause you to take damage and heal the boss.
  • Husks – Nightmare will spawn two husks to attack random players. The husks will freeze players, preventing them from moving while attacking with melee. Use protection from melee.
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take upto 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Phase 2 – Pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Parasites – Nightmare will throw parasites onto random players, which then grows and bursts out of the player, causing damage and healing the Nightmare. Players with a parasite should drink a dose of Sanfew Serum or Relicym’s Balm to weaken the parasite.
  • Curse – A pink mist will fill the players screen, indicating that your protection prayers have now been switched.
    • Protect from Melee now activates Protect from Magic
    • Protect from Missiles now activates Protect from Melee
    • Protect from Magic now activates Protect from Ranged
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take up to 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Phase 3 – pay attention to Nightmare’s standard attacks in order to use the correct protection prayer. She will use the following special attacks during this phase:

  • Spores – Small spore-like things will appear, grow and burst from the ground, damaging any player in the surrounding area. Do your best to stay clear of the spores as they burst or you will take damage, run will be de-activated and your attack speed is slowed.
  • Teleport Charge (aka Falcon Punch) – You will be teleported to one side of the room while Nightmare gets ready to charge straight ahead. Anyone caught in the charge will take up to 60 damage.
  • Grasping Claws – Nightmare will spawn many black portals and reach through them. If you’re standing on a black portal square you will take up to 50 damage.

At the end of the phase, kill all 4 totems with magic and be ready to blood barrage the sleepwalkers.

Nightmare Video Guide

Recommended Setup

Setup Bonuses

Equipment bonuses for this recommended setup.

Attack bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Defence bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Other bonuses

Melee strength: 0 Ranged strength: 0 Magic damage: 0 Prayer: 0

Inventory

View your recomended inventory below.

Super attack(4) - OSRS item icon
Super attack(4) - OSRS item icon
Sanfew serum(4) - OSRS item icon
Sanfew serum(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Super restore(4) - OSRS item icon
Dragon claws - OSRS item icon
Manta ray - OSRS item icon
Manta ray - OSRS item icon
Manta ray - OSRS item icon
Imbued zamorak cape - OSRS item icon
Tormented bracelet - OSRS item icon
Ancestral robe top - OSRS item icon
Manta ray - OSRS item icon
Sanguinesti staff - OSRS item icon
Occult necklace - OSRS item icon
Ancestral robe bottom - OSRS item icon
Manta ray - OSRS item icon
Imbued heart - OSRS item icon
Drakan's medallion - OSRS item icon
Teleport to house (tablet) - OSRS item icon
Rune pouch - OSRS item icon

Equipment / Inventory Notes:  

You can replace the Dragon Claws with the best Special Atack weapon you have.

You can replace the mage gear with the best mage gear you have.

The Nightmare Guide

The Nightmare of Ashihama — usually just called The Nightmare — is a combat level 814 boss found in the Sisterhood Sanctuary, a dungeon beneath the town of Slepe in Morytania. When you disturb her sleeping body you are pulled into a dream-world arena to fight. The only hard requirement to take her on is access to Morytania, which makes her one of the most approachable group bosses in the game relative to her loot.

She is unusual in almost every way. You never damage her health bar directly — instead you smash a shield and then charge four totems in the corners of the room, which blast her for 800 damage each cycle. She has 2,400 physical health that never regenerates, so three full totem cycles end the fight. Across those three phases her special attacks rotate completely, so the boss you learn in phase 1 is not the boss you face in phase 3.

The Nightmare scales with team size (from a 5-man baseline up to 80 players), and a stronger solo-only version, Phosani's Nightmare, exists for players chasing the hardest version. This guide covers the standard group Nightmare. She is the source of the Inquisitor's armour set, the Inquisitor's mace, the Nightmare staff and the orbs — some of the best crush and powered-staff upgrades in the game.

Requirements & where to fight

The Nightmare lives in the Sisterhood Sanctuary, the dungeon below Slepe in Morytania. The fight itself takes place in a dream world with Eastern motifs that you enter by disturbing her unconscious body.

  • Hard requirement: access to Morytania, which means completing the Priest in Peril quest. That is genuinely the only requirement to fight her.
  • Strongly recommended stats: the wiki advises 85+ Attack, Strength, Defence, Magic and Hitpoints, and 70+ Prayer. None of these are enforced, but going in much lower makes for a miserable, slow fight.

The quickest way in is teleporting to Ver Sinhaza with Drakan's medallion (from A Taste of Hope) and running to Slepe, or using the Ectophial (from Ghost Ahoy) and paying Andras to row you across. A fairy ring code (ALQ), the Spider cave teleport and Morytania legs 3/4 to Burgh de Rott are all viable alternatives. If you are still building your account up to her recommended stats, our OSRS guides hub will help you get there.

Recommended stats & gear

The Nightmare is a melee-meta crush boss. Her defensive stats show a stab/slash defence of 120/180 but a crush defence of only 40, so crush weapons land far more often than slash or stab. That single number shapes the whole gear meta: bring your best crush option and a full melee setup, with a magic switch reserved for the totems.

The meta style here is melee damage on crush. Think top-tier crush weapons paired with the Inquisitor's set (which she herself drops) or other high-strength bodies, plus Piety running at all times. Because her melee attack ignores defence entirely, stacking defence only matters for the designated tank — everyone else builds for damage. A magic switch is worth carrying because magic deals double damage to the totems, which speeds up every phase transition.

Rather than list exact best-in-slot items, plug your account into the Boss Gear Finder above to get a setup tuned to what you own. If you want to understand the underlying numbers, our melee gear guide and magic gear guide break down the item families, and our Strength guide covers the stat that drives your damage.

Two upgrade notes straight from the strategy page: prioritise melee gear upgrades over magic gear upgrades, and only bring a magic armour switch if everyone in your group is also doing so (otherwise you waste inventory space). When learning the boss, an amulet of blood fury is recommended for its passive healing, at the cost of higher supply spend and slightly lower DPS.

Inventory & supplies

Kills are long and chip damage is constant, so come stocked. The strategy page's reference loadouts lean on the following:

  • Food: Anglerfish are the staple, with Saradomin brews added in smaller teams and longer (solo) kills where you need a bigger buffer for mistakes.
  • Potions: Super restores (or Sanfew serums) for prayer, and a combat potion — Divine super combat potion in the listed setups, swapping to regular Super combat potions in smaller groups.
  • Sanfew serum (or Relicym's balm): essential for phase 2. Drinking a dose before a parasite bursts out of you greatly reduces the damage and weakens the parasite — bring several doses.
  • Stamina potion: pre-pot a sip before running over from the bank so you arrive with run energy.
  • Saradomin godsword: if you are not running a Dragon warhammer, use its special on the sleepwalkers between phases — it restores health and prayer.

The strategy page's explicit pre-pot advice is to eat an Anglerfish and sip a stamina potion before the run-in so you start the fight at boosted HP with run energy banked.

Fight mechanics — standard attacks

Throughout all three phases the Nightmare uses three standard attacks, each telegraphed and each prayable. She always faces and attacks the player with the highest overall defensive bonus — which is exactly why a designated tank in high-defence gear keeps her pointed away from the rest of the team.

  • Ranged attack: she contorts and fires projectiles (with a loud clicking sound). You have 3 ticks (1.8s) to switch to Protect from Missiles.
  • Magic attack: she flails to the side, surrounds herself with pink flower petals, then spins back and launches them. You have 3 ticks (1.8s) to react with Protect from Magic.
  • Melee attack: she charges her claws and slashes forward. You have only 2 ticks (1.2s) to switch to Protect from Melee. This attack always hits regardless of your defensive bonuses, hits everyone in front of and beneath her (including diagonally), and can be dodged by standing in a direction she is not facing or stepping one tile away.

Praying correctly drops the damage taken; praying incorrectly makes it worse — her melee deals 120% of its max hit against the wrong prayer. Her max hits are 50/60 with melee and 33/39 with ranged and magic, increased by 20% when you pray wrong. Quick, accurate prayer-switching is the core skill of this fight; if you are still learning prayer mechanics, our Prayer guide covers protection prayers in depth.

Fight mechanics — phase 1

In phase 1 the Nightmare uses Grasping Claws, Husks and Corpse Flowers alongside her standard attacks. Keep the correct protection prayer up the whole time and deal with each special as it lands.

  • Grasping Claws: she spawns a large black portal under herself plus several smaller "end" portals. Standing on any portal deals up to 50 damage — just step to a tile with no portal. She uses this in all three phases.
  • Husks: two husks spawn around random players and freeze them in place until killed. The skinny blue husk attacks with magic; the bulky green husk attacks with ranged. Frozen players usually won't get a Grasping Claws portal under them — but if you are frozen under the Nightmare you still take her damage.
  • Corpse Flowers: the room splits into four quadrants by lines of flowers. The safe quadrant has nightmare flowers (white) on both sides; the unsafe quadrants are marked with red nightmare berries and hit for up to 20 damage every tick. Worse, the Nightmare heals for double what the berries deal, and any attack you make from a wrong quadrant also heals her — so get to the safe quadrant before continuing to fight.

Once her shield is depleted, attack the four totems. She keeps using phase 1 specials while you charge them. A key warning from the strategy page: be cautious about fully charging all totems right after a Husks attack hasn't happened in a while — if Husks spawn as the totems complete, frozen players may be stuck when the next phase's sleepwalkers appear, which can cost the whole team a huge power blast.

Fight mechanics — phase 2

Phase 2 opens with a Sleepwalkers attack and then rotates Grasping Claws, Curse and Parasites.

  • Sleepwalkers: she summons sleepwalkers (1–24 depending on team size) that walk toward her. They have 10 HP and die to any single hit, but at the end she charges a power blast that hits everyone in the room — a minimum of 5 damage, scaling to over 70 in big teams based on how many sleepwalkers she absorbs. This damage is unavoidable, so kill as many as you can before they reach her. Blood Barrage on one or more players clears several at once; a Saradomin godsword special on them always max-hits and restores HP/prayer.
  • Curse: a pink glow fills your screen and your protection prayers are shuffled — clicking Protect from Magic activates Protect from Missiles, Missiles activates Melee, and Melee activates Magic. The curse lifts after 5 attacks. You must mentally remap your prayer clicks until it ends.
  • Parasites: she throws parasites onto random players (your Hitpoints orb turns pink). After ~18 ticks (10.8s) the parasite bursts for massive damage and then heals the Nightmare until killed. Drink a dose of Sanfew serum or Relicym's balm before it bursts (or click the Hitpoints orb) to weaken it — a weakened parasite spawns with 40 HP instead of 80 and you take far less damage. Parasites also restore her shield by 31–50 per blast, so kill them fast.

This is the phase to spend your Saradomin godsword special on the opening sleepwalkers to top up HP and prayer.

Fight mechanics — phase 3

The final phase also begins with a Sleepwalkers attack (handle it the same way), then rotates Grasping Claws, Spores and Surge.

  • Spores: puffshroom-like objects spawn in set patterns. They look 1x1 but actually have a 3x3 area of effect. Stepping into the AoE bursts a spore and makes you weary — run disabled and attack speed slowed by 1 tick for a short time — and it can spread to nearby players, so don't infect your team.
  • Surge: she teleports to one edge of the room and immediately surges across to the opposite side, dealing up to 60 damage to anyone in her path. Move out of the lane to avoid it.
  • Grasping Claws: still active, and often overlaps with live spores. Work out in advance which tiles let you dodge a portal without stepping into a spore's 3x3 AoE.

Deplete her shield one last time, charge all four totems for the final blast, and the encounter ends.

Strategy & kill rotation

The shape of every Nightmare kill is the same: break the shield → charge four totems for an 800-damage blast → repeat three times. She has 2,400 physical health that never regenerates, so three clean cycles is a kill.

  1. Pre-pot and run in: eat an Anglerfish and sip a stamina potion before the run from the bank, and disturb her to start.
  2. Assign a tank: because she targets the player with the highest defensive bonus, one player in high-defence gear (e.g. swapping to Guardian boots, Torva over Inquisitor's, Barrows gloves over Ferocious) keeps her facing away from the damage dealers. Everyone else stays out of the direction she faces to avoid her melee.
  3. Phase 1 — shield then totems: pray correctly against her rotating standard attacks while handling Grasping Claws, Husks and Corpse Flowers. Break the shield, then charge totems — but watch the Husks timing before completing them.
  4. Phase 2 — survive the parasites: open by clearing sleepwalkers (SGS spec here), then juggle Curse and Parasites. Weaken every parasite with Sanfew/Relicym's before it bursts.
  5. Phase 3 — dodge and finish: clear the opening sleepwalkers, then navigate Spores, Surge and Grasping Claws while breaking the shield and charging the totems a final time.

Two damage tips worth building around: she can be hit with defence-reducing specials like the Dragon warhammer (down to a floor of 120 defence; she restores 20 per minute), and on the totems magic deals double damage, so a magic switch — especially a Sanguinesti staff, whose healing also works on the totems — speeds up transitions and keeps you topped up. Designating players to specific arena sections to cover all the sleepwalkers makes the power-blast phases far safer in bigger teams.

Notable drops

The Nightmare's reward table is what makes her worth farming. The headline uniques are the Inquisitor's mace — a strong crush weapon, fittingly dropped by a boss that is itself weak to crush — and the Nightmare staff, the base item that combines with one of the three orbs (Eldritch, Harmonised or Volatile) to create the powered Nightmare staves. She is also the only source of the Inquisitor's armour set.

As a sense of scale, the Nightmare staff is the most common unique at roughly 1/300, while the rarer pieces like the Inquisitor's mace and the orbs sit deeper on the table. Party size shifts the effective rates, and her pet, the Little nightmare, gets rarer as team size grows. The full drop table with current rates is drawn directly above — check there rather than relying on memory.

Common mistakes

  • Praying wrong: her melee against the wrong prayer hits for 120% of its max — incorrect prayer is actively worse than no prayer at all on the timing-critical attacks.
  • Forgetting the Curse remap: in phase 2 the Curse shuffles your prayers for 5 attacks. Players who keep clicking the "normal" prayer get hit through it. Remap deliberately until it lifts.
  • Ignoring parasites: letting a parasite burst without weakening it with Sanfew serum or Relicym's balm means massive damage to you and a tankier parasite healing the boss. Watch for the pink Hitpoints orb.
  • Fighting from the wrong Corpse Flowers quadrant: standing on or attacking from a nightmare-berry quadrant chunks you every tick and heals her double — get to the white-flower quadrant first.
  • Bad totem timing: completing all four totems right as Husks land can freeze players into the next phase's power blast. Stagger the final totem if Husks are overdue.
  • Not killing sleepwalkers: every sleepwalker she absorbs makes the unavoidable power blast hit harder — in big teams that's the difference between 5 and 70+ damage to everyone.
  • Spreading spores: in phase 3 the spore weariness spreads between players; bursting one near teammates disables their run too.

Notable The Nightmare drops & rates

Inquisitor's great helm drop Inquisitor's great helm 1/420 · unique
Inquisitor's mace drop Inquisitor's mace 1/750 · unique
Nightmare staff drop Nightmare staff 1/300 · unique
Eldritch orb drop Eldritch orb 1/960 · unique
Little nightmare drop Little nightmare 1/800 · pet

Drop rates from our drift-checked database; live Grand Exchange values are on the GE Price Tracker.

The Nightmare Guide — FAQ

What do I need to fight The Nightmare?

Access to Morytania is the only hard requirement, which means completing the Priest in Peril quest. The wiki recommends (but does not enforce) 85+ in Attack, Strength, Defence, Magic and Hitpoints, plus 70+ Prayer for a comfortable fight.

What combat style and weapon should I use?

Melee on crush. The Nightmare's crush defence is only 40 (versus 120 stab and 180 slash), so crush weapons land much more reliably. Bring a full melee setup with Piety, plus a magic switch for the totems (magic does double damage to them). Use the Boss Gear Finder above for a setup matched to your bank.

How does the fight actually work — why can't I damage her health bar?

You never hit her health directly. Each of her three phases, you break her shield, then charge the four totems in the corners. When all four are charged they blast her for 800 damage. She has 2,400 physical health that never regenerates, so three full totem cycles end the fight.

How do I deal with parasites and the curse in phase 2?

When a parasite lands on you your Hitpoints orb turns pink — drink a dose of Sanfew serum or Relicym's balm (or click the orb) before it bursts (~10.8 seconds) to weaken it and cut the damage. The Curse shuffles your protection prayers for 5 attacks, so you must mentally remap your clicks (Protect from Magic gives Missiles, Missiles gives Melee, Melee gives Magic) until it lifts.

What are the best drops from The Nightmare?

The headline uniques are the Inquisitor's mace and the Inquisitor's armour set (a crush-melee set), plus the Nightmare staff and the three orbs (Eldritch, Harmonised, Volatile) that combine into the powered Nightmare staves. There is also the Little nightmare pet, which gets rarer the larger your team. Party size affects the rates — the full live drop table with current rarities is shown above.

Should I fight the standard Nightmare or Phosani's Nightmare?

This guide covers the standard group Nightmare, which scales from a 5-man baseline up to 80 players and is where most uniques are farmed. Phosani's Nightmare is a separate, stronger, solo-only version — players usually fight the standard boss solo only for Combat Achievements or to practise for Phosani's, since the high shield charge makes solo standard kills take well over 16 minutes.

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