Vorkath Best in Slot Gear & Strategy Guide

Vorkath Strategy Guide

Requirements - Dragon Slayer II complete

Vorkath is a boss encountered during Dragon Slayer 2. After the quest, you can return to fight a significantly stronger Vorkath in an instance on Ungael. Due to the quick kills and ease of travel and banking, as well as the valueable loot, Vorkath is often farmed in a similar manner to Zulrah for profits.

Vorkath can be assigned by slayer masters as a boss task, and as he is also classed as a blue dragon, he can be killed on a blue dragon task with a Slayer Helm for the accuracy and damage bonus. If you do not have a slayer task of either Vorkath or Blue Dragons, you can use a Salve Amulet(e) or (ei) for an accuracy and damage boost. Paired with Void, this method is proving very effective. Using either a Slayer Helm or Salve Amulet(e) or (ei) is highly recommended, but remember they cannot be used together.

Most players are killing Vorkath using either a Void Range setup, or a Void Melee setup.

Notable Drops
Dragonbone Necklace - OSRS item icon
Draconic Visage - OSRS item icon
Skeletal Visage - OSRS item icon
Jar Of Decay - OSRS item icon

Vorkath - Void Melee Guide

Void Melee at Vorkath utilises the Dragon Hunter Lance to take advantage of Vorkath’s weakness to stab. The Lance be combined with a Dragonfire Shield to fully protect you from Vorkath’s dragon breath, however simply using a Super Antifire combined with the Protect from Magic prayer will protect you from most of the damage, which frees up your off-hand to use a Defender and increase your overall DPS.

Special Attacks – Void melee at Vorkath without the use of a Dragon Warhammer or Bandos Godsword to reduce his defences is not recommended. You may find the kills simply take too long without them. Using a Restoration Pool in a player-owned house in between kills will allow you to go into each fight with 100% special attack energy.

Vorkath Video Guide

Recommended Setup

Setup Bonuses

Equipment bonuses for this recommended setup.

Attack bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Defence bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Other bonuses

Melee strength: 0 Ranged strength: 0 Magic damage: 0 Prayer: 0

Inventory

View your recomended inventory below.

Dragon warhammer - OSRS item icon
Super combat potion(4) - OSRS item icon
Super restore(4) - OSRS item icon
Anti-venom+(4) - OSRS item icon
Super antifire potion(4) - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Rune pouch - OSRS item icon
Teleport to house (tablet) - OSRS item icon

Rune Pouch

Your Rune Pouch should contain:

Dust Rune
Chaos Rune
Law Rune

Equipment / Inventory Notes:  

Filling your pouch with Dust runes, Chaos runes, and Law runes will allow you to cast both ‘crumble undead’ and ‘teleport to house’.

Vorkath - Void Range Guide

Void Range at Vorkath utilises the Dragonhunter Crossbow to take advantage of Vorkath’s weakness to ranged attacks. The Dragonhunter Crossbow is by far the most effective weapon against Vorkath and anyone looking to grind Vorkath for any significant amount of time should consider this method. This method is more reliable as it doesn’t rely on hitting Vorkath with any defence-reducing special attacks.

Bolts – The best combination of Bolts to maximise DPS at Vorkath is to use Dragon Ruby Bolts (e) for the first 50% of the kill, followed by Dragon Diamond Bolts (e) for the remainder of the kill.

Special Attacks – You should use the special attack of the Toxic Blowpipe whenever you need a bit of extra healing.

Recommended Setup

Setup Bonuses

Equipment bonuses for this recommended setup.

Attack bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Defence bonus

Stab: 0 Slash: 0 Crush: 0 Magic: 0 Ranged: 0

Other bonuses

Melee strength: 0 Ranged strength: 0 Magic damage: 0 Prayer: 0

Inventory

View your recomended inventory below.

Toxic blowpipe (empty) - OSRS item icon
Ranging potion(4) - OSRS item icon
Super restore(4) - OSRS item icon
Anti-venom+(4) - OSRS item icon
Super antifire potion(4) - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Anglerfish - OSRS item icon
Rune pouch - OSRS item icon
Teleport to house (tablet) - OSRS item icon

Rune Pouch

Your Rune Pouch should contain:

Dust Rune
Chaos Rune
Law Rune

Equipment / Inventory Notes:  

Filling your pouch with Dust runes, Chaos runes, and Law runes will allow you to cast both ‘crumble undead’ and ‘teleport to house’.

Vorkath Boss Guide (OSRS): Mechanics, Strategy, Woox Walk & Drops

Overview

Vorkath is a draconic boss first encountered during the Dragon Slayer II quest as its penultimate boss. After you complete Dragon Slayer II, you can fight Vorkath again in a stronger, post-quest form — and it is this repeatable post-quest version that this guide covers, since that is the one players farm for loot.

Vorkath lives on the island of Ungael, in the centre of its crater. You reach Ungael by talking to Torfinn the sailor on the third dock from the west in Rellekka, which drops you at the entrance to Vorkath. Mechanically, Vorkath is counted as a blue dragon and a zombie for the purpose of a Slayer task, and because it is also undead, the Salve amulet and its variants work on it (though the Salve effect does not stack with the Slayer helmet).

In the post-quest fight, Vorkath has 750 Hitpoints and a combat level of 732. It can use all three combat styles plus several types of dragonfire, and it cycles through two rotating special attacks. It is also immune to recoil damage, so items like rings of recoil and the Vengeance spell do nothing here. Two facts shape how you gear and pray: Vorkath is weak to stab melee and to Ranged, and it has a 40% elemental weakness to fire spells. Learn the pattern and the dodges, and Vorkath becomes one of the most reliable money-makers in the game.

Requirements

The single hard requirement to fight Vorkath is completion of the Dragon Slayer II quest, which unlocks access to Ungael. There is no other gate — once Dragon Slayer II is done, you can sail to Ungael and reawaken Vorkath as many times as you like.

Beyond the quest, this is a high-skill-requirement boss. The suggested skill levels differ by combat method:

  • If you are using the Ranged method: 85+ Ranged.
  • If you are using the Melee method: 80+ Attack and 85+ Strength.
  • For both methods: 75+ Defence.
  • 70+ Prayer for Piety (74+ for Rigour).
  • 82+ Construction is optional — it lets you build an Ornate rejuvenation pool (with a boost) for faster resupply and resetting between kills.

You do not strictly need these levels to land a kill, but Vorkath punishes under-leveled accounts: lower stats mean longer fights, more food eaten, and fewer kills before you have to bank.

Recommended stats & gear

Vorkath is similar to most dragons in that it is weak against stab melee and Ranged, so the two viable approaches are a Ranged setup (crossbow or blowpipe) or a melee setup. We will not list every individual item here — gear choices shift with your bank and your stats, so use our Boss Gear Finder to get a loadout matched to your account. What matters at the principle level is this:

  • The Salve amulet must be imbued — the plain Salve amulet and Salve amulet (e) provide no Ranged bonus whatsoever; only the imbued (i) or (ei) versions give Ranged bonuses.
  • Match your shield to your prayer. A crossbow paired with a dragonfire ward or anti-dragon shield lets you pray Protect from Missiles, which takes the least damage. Off-hand items such as a twisted buckler or book of law force you onto Protect from Magic, which costs you more damage per kill and shortens trips.
  • Defensive bonuses often beat raw offence. Below Bandos-tier equipment, prioritise defensive bonuses over Strength bonus if Vorkath's normal melee and Ranged attacks are cutting your trips short — consistently higher kills per trip are worth more than marginal damage gains.

With 99 Ranged and a high Defence level on a crossbow setup, you should expect anywhere from 3–6 kills per trip.

Inventory & supplies

Whatever style you bring, a few inventory staples are non-negotiable at Vorkath:

  • Crumble Undead runes. You must bring chaos runes to cast Crumble Undead, along with dust runes (or air and earth runes). A rune pouch (or its divine variant) cuts the inventory slots this needs. Law runes can ride along to cast Teleport to House as a cheap exit.
  • Antifire. Bring Extended super antifire (regular extended antifire works but is less effective).
  • Venom protection. One Extended anti-venom+ — you can skip this if you wear a Serpentine helm, which negates the need for anti-venom potions.
  • Divine potions over normal ones. Use divine potions (a Divine ranging or Divine bastion potion) because the prayer-disabling dragonfire's timing often nullifies the +30-second timer of Preserve.
  • Prayer restoration. 3–4 super restores or prayer potions on a crossbow setup; 1–2 with a blowpipe.
  • Food. Sharks or better, preferably manta rays for longer trips. With very high stats and optimal gear, an inventory of karambwans can be more than enough — they have a lower attack delay when eaten during combat. Guthix rest lets you heal small amounts without losing ticks, and cooked karambwan are useful for combo-eating at low HP.
  • A magic staff swap. Bring a Slayer's staff (allows auto-casting Crumble Undead) or a dust battlestaff (eliminates the need for dust runes) for dealing with the Zombified Spawn.
  • A teleport to Rellekka, plus an optional emergency teleport.

To save inventory space without much profit loss, you can bring a pestle and mortar with a reagent pouch to crush the guaranteed superior dragon bones into crushed superior dragon bones for storage — just note crushed bones sell more slowly than the original.

Fight mechanics

Vorkath uses all three combat styles, but it can only melee you if you are standing right next to it (including diagonally). Its attack rhythm is fixed and learnable: six random standard attacks, then one special attack, then six more standard attacks, then the other special attack, alternating between the two specials until the boss is dead. Vorkath attacks on a speed-5 cycle. Below is each attack you will face.

Standard attacks (Melee, Magic, Ranged)

The three basic attacks deal up to 32 melee, up to 30 magic, and up to 32 ranged damage respectively. The magic attack is used more frequently when you are in melee distance; the ranged attack is used more frequently when you are out of melee distance. Crucially, these standard attacks are unreactable — you cannot respond to the projectile after it is fired, so you should constantly pray against the attack style you are weakest to. With a crossbow and a dragonfire-protecting shield, that means Protect from Missiles; with melee, a blowpipe, or a book of law, that means Protect from Magic.

Standard dragonfire

Standard dragonfire deals damage that scales with how many layers of dragonfire protection you stack. Full mitigation needs a super antifire potion together with a dragonfire-protection shield. The common, practical combinations — a regular antifire with a dragonfire shield, or a super antifire with Protect from Magic — both reduce the dragonfire max hit to 10.

The special dragonfire variants

Beyond standard dragonfire, Vorkath has three advanced dragonfire attacks, and not all of them are stopped by antifire:

  • Venomous dragonfire — inflicts venom if you are not immune. Dragonfire protection negates the damage but does not stop the venom, which is why you bring anti-venom or wear a Serpentine helm.
  • Corrupting (prayer-disabling) dragonfire — deactivates all your prayers on impact. Set your quick-prayers so you can flick everything back on instantly. Protection negates the damage but not the prayer-disabling effect.
  • Deadly dragonfire — launched vertically at the tile you are standing on when it fires. If it hits you directly it will often outright kill you; if you are adjacent to the strike zone it deals half damage. No type of dragonfire protection defends against this attack, so you must always be ready to click two tiles away from where you stand.

Rapid Fire (acid pool special)

Rapid Fire is the deadliest of Vorkath's attacks and one of its two rotating specials. Vorkath launches acid pools around the arena (one lands where you were standing), then fires dragonbreath every tick at the tile you are on. Standing on or running over an acid pool deals up to 10 damage, which Vorkath leeches back as its own health. Getting hit by the rapid-fire dragonbreath deals 25–41 damage regardless of your dragonfire protection. The way to survive is to keep moving by walking on clean tiles — find a line of at least five acid-free tiles and walk back and forth along it. During this special, Vorkath has a flat 50% damage reduction, so you deal half damage while it is active.

Zombified Spawn (freeze special)

Vorkath's other special launches an icy breath that deals no damage but freezes you in place, then spits out a Zombified Spawn that always lands ten tiles away and walks toward you. The moment the breath is launched, Vorkath becomes immune to damage and stays immune until the spawn is dead or has exploded. The spawn has 38 Hitpoints. If it reaches you it explodes, dealing damage based on its remaining Hitpoints — up to 60 damage at full health. Casting Crumble Undead instantly kills the spawn and always hits, provided your Magic attack bonus is above −64. Because Vorkath is immune the instant the breath fires, do not keep auto-attacking after the sixth standard attack — turning auto-retaliate off and eating or drinking when the icy breath lands stops you wasting attacks on the immune boss and buys time to land Crumble Undead.

Strategy & the Woox Walk

The core loop at Vorkath is simple to state and hard to master: pray against the style you are weakest to, keep your antifire and venom protection up, dodge the deadly dragonfire by being ready to step two tiles away, and handle each special as it comes. Whether you keep run on is preference — keeping run on (except during the acid special) widens your margin for dodging the fireball but means manually toggling run off when the acid attack starts; leaving run off removes the toggle but relies on quick reactions while walking.

At the start of each kill, players — especially those using a toxic blowpipe — should lower Vorkath's Defence with a Bandos godsword or dragon warhammer special attack. Failing to land at least one dragon warhammer special, or not doing enough damage with the Bandos godsword special, can make the fight last much longer at lower Ranged levels; if that happens, resetting and replenishing special-attack energy at your player-owned house can give more consistent kill counts.

The Woox Walk

The Woox Walk — named after the player who devised it — is a technique that lets you keep attacking Vorkath during the Rapid Fire acid special instead of just running away. Mastering it significantly decreases kill time and yields more kills per hour, despite the halved damage Vorkath takes during that special, which is why it is highly recommended for anyone farming Vorkath repeatedly. The basic principle is tick-perfect movement: step toward Vorkath to attack, immediately move to a tile out of its attack range, then move back to attack again the moment you can. It is easier to learn with sounds on (click each time you hear Vorkath shoot its fireball) and with the "Highlight current tile" setting enabled so you can see exactly which tile you are on.

How you perform it depends on your weapon. With a 4-tick melee weapon such as the dragon hunter lance, as soon as your attack animation starts you walk two spaces back and attack again. With a toxic blowpipe you move back between two clean tiles to stay on the attack (and the blowpipe's special heals the damage you would have dealt rather than just halving it). With a crossbow of attack range 7 you move along the arena's perimeter and attack when in front of a clean tile — but note that weapons with an attack range of 8 or greater, notably the Armadyl and Zaryte crossbows, will always be in range and cannot perform the Woox Walk. Practising the movements during the normal phases of the fight is useful, since mistakes there carry no punishment.

Notable drops & rates

Every Vorkath kill gives a guaranteed 100% drop of 2 superior dragon bones and 2 blue dragonhide, and much of the value of Vorkath's loot actually sits in that guaranteed superior dragon bones drop rather than in the rare uniques. On top of the guaranteed loot, the post-quest fight gives you two rolls on the main drop table (tertiary items get a single roll). Track current prices for any of these with our GE price tracker.

The headline uniques, pet, and tertiary drops — the items people actually chase — and their rates are:

  • Vorkath's head – 1/50
  • Dragonbone necklace – 1/1000
  • Jar of decay – 1/3000
  • Vorki (pet) – 1/3000
  • Draconic visage – 1/5000
  • Skeletal visage – 1/5000

Of these, Vorkath's head is by far the most common at 1/50; the two visages are the long-haul chase items at 1/5000, and the Vorki pet sits at 1/3000.

Common mistakes

A handful of avoidable errors account for most Vorkath deaths and wasted trips:

  • Trying to tank the deadly dragonfire. No dragonfire protection defends against it — a direct hit will often outright kill you. Always be ready to click two tiles away.
  • Attacking after the sixth standard attack into a special. Vorkath becomes immune to damage the instant the freeze breath fires, so extra attacks are wasted; keep auto-retaliate off and eat or drink on the icy breath instead.
  • Letting your Magic bonus drop too low. If your gear has −64 magic attack bonus or lower, your Crumble Undead will not hit the Zombified Spawn — which is why a Slayer's staff (keeping your magic bonus above −64 and allowing auto-cast) is the safe choice.
  • Relying on recoil. Rings of recoil and Vengeance do not work on Vorkath, so they contribute nothing.
  • Using normal potions instead of divine ones. The prayer-disabling dragonfire frequently nullifies Preserve's timer, so divine potions are the reliable choice.
  • Bringing a long-range crossbow for the Woox Walk. Crossbows with attack range 8+ (Armadyl, Zaryte) are always in range and cannot Woox Walk — you will be forced to simply run from the acid special, dealing no damage.

Notable Vorkath drops & rates

Vorkath's head drop Vorkath's head 1/50 · unique
Draconic visage drop Draconic visage 1/5,000 · rare
Skeletal visage drop Skeletal visage 1/5,000 · unique
Dragonbone necklace drop Dragonbone necklace 1/1,000 · unique
Jar of decay drop Jar of decay 1/3,000 · tertiary
Vorki drop Vorki 1/3,000 · pet

Drop rates from our drift-checked database; live Grand Exchange values are on the GE Price Tracker.

Vorkath Guide — FAQ

What do I need to fight Vorkath?

You must have completed the Dragon Slayer II quest, which unlocks access to Ungael where Vorkath lives. That is the only hard requirement. Recommended skills are 85+ Ranged for the Ranged method, or 80+ Attack and 85+ Strength for melee, plus 75+ Defence and 70+ Prayer (74+ for Rigour).

How much HP does Vorkath have and how hard does it hit?

In the post-quest fight Vorkath has 750 Hitpoints. Its standard attacks hit up to 32 with melee, 30 with magic, and 32 with ranged. Standard dragonfire can be reduced to a max hit of 10 with proper antifire, the rapid-fire acid dragonbreath hits 25-41 regardless of protection, and the Zombified Spawn explosion can deal up to 60 damage at full health.

Why won't my Crumble Undead kill the Zombified Spawn?

Crumble Undead always hits the spawn provided your Magic attack bonus is above -64. If your gear has a magic attack bonus of -64 or lower, the spell will splash. Bringing a Slayer's staff to auto-cast Crumble Undead keeps your magic bonus above that threshold, so you will almost never splash.

What is the Woox Walk and do I need it?

The Woox Walk is a tick-perfect movement technique that lets you keep attacking Vorkath during the Rapid Fire acid special instead of just running away. It significantly decreases kill time and gives more kills per hour despite the halved damage during that special, so it is highly recommended for anyone farming Vorkath repeatedly. It is not required to land a kill, but it is the difference between a casual and an efficient Vorkath farm.

How many kills can I get per trip?

With 99 Ranged and a high Defence level on a crossbow setup, you should expect anywhere from 3 to 6 kills per trip before you need to resupply. Higher stats, better gear, and methods like the Ornate rejuvenation pool or POH resupply extend how long you can stay out.

What are the best drops from Vorkath?

Every kill guarantees 2 superior dragon bones and 2 blue dragonhide, and much of Vorkath's value sits in those guaranteed superior bones. The chase uniques are Vorkath's head (1/50), the Dragonbone necklace (1/1000), the Jar of decay (1/3000), the Vorki pet (1/3000), and the Draconic visage and Skeletal visage (each 1/5000).

Heading

More info failed :(
Possible reasons for this: our item ID is wrong, osrsbox is down or GE Tracker is down. Report this here.
OSRS item details Members Item: Tradeable:
Price: Updated: