Blood shard

“A magical shard filled with a dark power.”

The Blood shard turns an Amulet of fury into an Amulet of blood fury, which has the same stats but heals you on melee hits. Each shard gives 10,000 charges and is used up as those run out. It drops from vyrewatch sentinels in Darkmeyer, from venators in Vampyrium, and from pickpocketing vyres in Darkmeyer.

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What the Blood shard is used for

Its only use is the Amulet of blood fury. Use the shard on an Amulet of fury and a warning appears, because the shard is consumed. The result has the same stat bonuses as a fury plus a passive lifesteal chance.

The effect is a 20% chance on a melee hit to heal 30% of the damage. A charge is used on every successful melee hit, whether or not the heal triggers, and weapons that hit several times per swing use several charges. One shard lasts roughly 3 to 8 hours of sustained fighting if every hit lands, depending on weapon speed and how many times it hits per swing. Missed hits use no charge, so real use lasts longer.

The finished amulet is untradeable, so it cannot be sold on. Only the shard moves between players.

How to get a Blood shard

Monsters and vyres in Darkmeyer and Vampyrium drop it, and it can be bought.

Ways to obtain it
Venators — 1/860 per kill. They need 74 Slayer and The Blood Moon Rises. A blood-starved venator is 1/5, and those can appear after a venator kill if the Bigger and Badder Slayer reward is unlocked.
Vyrewatch sentinels — 1/1,500 per kill, after Sins of the Father.
Pickpocketing vyres in Darkmeyer — 1/5,000 per success. Rogue equipment gives a chance of two shards, guaranteed with the full outfit.
Grand Exchange — tradeable, buy limit 8 every 4 hours.

Hourly money-making rates change as prices move.

Is the Blood shard worth it?

It is a sustain item for melee players who already own an Amulet of fury. The healing is a side effect on top of the same stats, so it adds survivability without costing a slot.

The catch is the cost and the lifespan. Each shard is a consumable with 10,000 charges, and fast multi-hit weapons burn through them quickly. A melee setup with a high max hit gets the most out of it, because the heal scales with damage dealt. Use the DPS calculator for your own numbers, and see melee gear for the rest of a melee setup.

Blood shard FAQ

What does a Blood shard do?
Used on an Amulet of fury, it makes an Amulet of blood fury. The amulet keeps the fury's stats and gains a passive effect: on melee hits it has a 20% chance to heal you for 30% of the damage dealt. That is about 6% lifesteal on average.
Does the Amulet of blood fury work with ranged or magic?
No. The effect only triggers on melee attacks.
How many charges does a Blood shard give?
10,000. Each successful melee hit uses one charge. Extra shards can be added to a blood fury, up to a maximum of 30,000 charges.
What happens when the charges run out?
The shard is destroyed and you are left with a normal Amulet of fury. The fury itself is not lost.
Where does the Blood shard drop?
The rates are vyrewatch sentinels at 1/1,500, venators at 1/860, blood-starved venators at 1/5, and pickpocketing vyres in Darkmeyer at 1/5,000. Vyrewatch sentinels need Sins of the Father; venators need 74 Slayer and The Blood Moon Rises.
Can you make two Blood shards from pickpocketing?
Yes. Rogue equipment applies, so wearing parts of the outfit gives a chance of two shards from a success. A full rogue outfit makes it guaranteed. If your inventory is full, both shards drop on the floor.
Is the Amulet of blood fury tradeable?
No. The finished amulet is untradeable, but the Blood shard is tradeable, so the shard is what trades on the Grand Exchange.
Can you undo the Blood shard on an amulet?
Using the amulet's Revert option turns it back into a normal Amulet of fury and the shard is permanently lost. If a player kills you and the blood fury is not protected, it also converts to a plain fury and the shard and charges are lost.

Update history

5 Mar 2025Amulet of blood fury: charges can now be set from the bank.
2 Sep 2020Amulet of blood fury: the heal chance and amount were raised from 10% each to 20% and 30%.

Source: OSRS Wiki — Blood shard (Changes).